AI Insights · Timothy · July 2022
Top 5 Slime Games on Unified Platform in Netherlands Q2 2022
In Q2 2022, slime games in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the top 5 slime games.
In Q2 2022, slime games in the Netherlands exhibited diverse trends across downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 slime games based on data from Sensor Tower.
Goo: Slime simulator, ASMR from Exomind LTD saw its weekly revenue decline from around $70 at the start of the quarter to approximately $19 by the end of June. Weekly downloads peaked at 2.3K at the beginning of the quarter but dropped to zero by mid-May. Active users also decreased from 3.1K in late March to around 152 by the end of June.
Super Slime Simulator from Dramaton LTD experienced consistent weekly downloads, starting at 3.2K and peaking at 3.9K in early April. Revenue fluctuated, starting at around $27 and ending at $29 per week. The game maintained a robust active user base, beginning with 18.4K and closing the quarter at approximately 17.4K.
Fluid Simulation by Pavel Dobryakov showed steady weekly downloads, ranging between 81 and 155. Revenue varied, starting at $24 and ending at $6 per week. Active users remained relatively stable, with a slight decrease from 362 to 248 over the quarter.
World of Slime Simulator Games from Solid Apps INC had modest weekly downloads, peaking at 52 in early May. Revenue was minimal, fluctuating between $3 and $24 per week. Active users saw a small decline from 91 to 54 throughout the quarter.
Virtual Slime by Cider Software LLC maintained steady weekly downloads, starting at 170 and peaking at 233 in early May. Revenue was negligible, with a peak of $13 in late June. Active users showed a slight decrease from 318 to 360 over the three months.
For more detailed insights and trends, visit Sensor Tower.